Sim's Application
2 posters
Page 1 of 1
Sim's Application
Aliases:
-sim978
-Sim Nine
Age:
Almost 15.
Posting style:
http://www.marbleblast.com/index.cgi?action=gotopost&board=mbmodothers&thread=11543&post=139294
http://www.marbleblast.com/index.cgi?action=gotopost&board=havefun&thread=11722&post=136644
http://www.marbleblast.com/index.cgi?board=graphics&action=display&thread=6510
I don't have many long, evaluative posts.
Mods:
-MBOpal
-MBFuture (dead)
-MBElite (informal)
Received requests from:
-MBAdventures (not accepted)
-MBReal (considering)
I think that due to the nature of my job (dropping off a sky or two and being finished), I may work in more than one mod, but it is unlikely I will want to work for any new mods anyway, and regardless I will make MBE2 my highest priority.
Specialities:
-Skyboxes
-Particle management (I have recently discovered I have a talent for this)
-General aesthetic bugfixes (grammar, alignment, e.t.c.)
Essays:
Skyboxes: A few years ago, I discovered a program called Terragen (TG). I learned how to use it to create very realistic landscape pictures. After making exactly 28 different TG skyboxes, I learned of TG2, which I am continuing to learn how to use because of its infinitely more complex interface. Skies made with TG2 can have things like interplanetary views, objects and vegetation, extremely advanced terrains and clouds, and many other features.
Particles: While working on MBO, I became interested in coding, and after successfully making a marble-modifying trigger, I made a powerup that used some interesting particle effects. I will not say exactly what it does in case someone reads this that isn't supposed to, but Ian knows what I'm talking about, and you can see a picture of it below.
Aesthetics: I tend to find myself fixing everyone else's grammar and fixing help triggers, start text, level descriptions, and the rest.
I would like to be in the staff because:
I think almost all of the past mods have lacked organization, and that has been their greatest weakness. I really don't like saying I will contribute to a mod that will likely fail in the near future, and I get tired of it. For both of these reasons I am applying to MBE2.
Pictures:
https://2img.net/r/ihimg/photo/my-images/855/pathfinder.png/
https://2img.net/r/ihimg/photo/my-images/15/005planetstaubitares.jpg/
https://2img.net/r/ihimg/photo/my-images/62/newagee.png/
https://2img.net/r/ihimg/photo/my-images/200/zetab.png/
https://2img.net/r/ihimg/photo/my-images/840/terrestria.png/
-sim978
-Sim Nine
Age:
Almost 15.
Posting style:
http://www.marbleblast.com/index.cgi?action=gotopost&board=mbmodothers&thread=11543&post=139294
http://www.marbleblast.com/index.cgi?action=gotopost&board=havefun&thread=11722&post=136644
http://www.marbleblast.com/index.cgi?board=graphics&action=display&thread=6510
I don't have many long, evaluative posts.
Mods:
-MBOpal
-MBFuture (dead)
-MBElite (informal)
Received requests from:
-MBAdventures (not accepted)
-MBReal (considering)
I think that due to the nature of my job (dropping off a sky or two and being finished), I may work in more than one mod, but it is unlikely I will want to work for any new mods anyway, and regardless I will make MBE2 my highest priority.
Specialities:
-Skyboxes
-Particle management (I have recently discovered I have a talent for this)
-General aesthetic bugfixes (grammar, alignment, e.t.c.)
Essays:
Skyboxes: A few years ago, I discovered a program called Terragen (TG). I learned how to use it to create very realistic landscape pictures. After making exactly 28 different TG skyboxes, I learned of TG2, which I am continuing to learn how to use because of its infinitely more complex interface. Skies made with TG2 can have things like interplanetary views, objects and vegetation, extremely advanced terrains and clouds, and many other features.
Particles: While working on MBO, I became interested in coding, and after successfully making a marble-modifying trigger, I made a powerup that used some interesting particle effects. I will not say exactly what it does in case someone reads this that isn't supposed to, but Ian knows what I'm talking about, and you can see a picture of it below.
Aesthetics: I tend to find myself fixing everyone else's grammar and fixing help triggers, start text, level descriptions, and the rest.
I would like to be in the staff because:
I think almost all of the past mods have lacked organization, and that has been their greatest weakness. I really don't like saying I will contribute to a mod that will likely fail in the near future, and I get tired of it. For both of these reasons I am applying to MBE2.
Pictures:
https://2img.net/r/ihimg/photo/my-images/855/pathfinder.png/
https://2img.net/r/ihimg/photo/my-images/15/005planetstaubitares.jpg/
https://2img.net/r/ihimg/photo/my-images/62/newagee.png/
https://2img.net/r/ihimg/photo/my-images/200/zetab.png/
https://2img.net/r/ihimg/photo/my-images/840/terrestria.png/
Sim Nine- --------------------------
- Posts : 3
Join date : 2011-06-20
Location : Over there...
Re: Sim's Application
Sim Nine, you have been invited to join MBE2 as: Skybox Design
You would be under the direction of Ian Valentino.
You have also been invited to join as: Particle Consultant
You would be asked questions and referred to for particle help, but not shown full source code.
Options (As long as you are not accepting the staff version from other mods):
1) Join Immediately
4) Postpone reply.
5) Decline offer.
You would be under the direction of Ian Valentino.
You have also been invited to join as: Particle Consultant
You would be asked questions and referred to for particle help, but not shown full source code.
Options (As long as you are not accepting the staff version from other mods):
1) Join Immediately
4) Postpone reply.
5) Decline offer.
Re: Sim's Application
I choose option #1. (I'm not in any other mods anyway)
By the way:
By the way:
Sorry, little things like that bug me.1) Join Immediately
4) Postpone reply.
5) Decline offer.
Sim Nine- --------------------------
- Posts : 3
Join date : 2011-06-20
Location : Over there...
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