Greg Hutchinson's Masterful Application
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Greg Hutchinson's Masterful Application
Staff Application Form
All aliases: greg25, Greg Venterarie, Gregory Hutchinson, Greg Hutchinson
Age: 11/10/97 Age 13
Posting style example: http://www.marbleblast.com/index.cgi?action=display&board=greg&thread=12187
And to show my smartness
http://www.marbleblast.com/index.cgi?board=greg&action=display&thread=12011
Are you in or were in any mods? If so, specify: List any mods you are or were previously in. MBOpal, and MBFuture
Specialties: List what "jobs" you think you would excel at in MBE2. (i.e. level building, graphics, etc.) Level Building, Graphics, DTS.
Essays: Write a small paragraph for each job you listed above, telling why you like it, what programs you use, and any other information you think you would find helpful for us as a selection committee.
Level Building:
I know A lot about level building. The Quality, The Effort, and The Fun/Replayability. I wish to be an MBE2 Level builder, because I know I can put my full effort in this mod. I know many things In both Programs, Torque Constructor, and QuArK. I mainly use QuArK, because I make my best maps in QuArK. I will open up my maps in Torque Constructor in order to add Curves (Perfect Texturing too ) and Smooth slopes are just in QuArK. My best levels only come out of BOTH programs, due to I can add so many things and make an ultimate level!
Graphic's design:
I am Interested in graphics. I use a blend of different styles to make them. I can make Decent, to good graphics, but, i cannot make them without a theme in mind. I do the best at making the Grid-Style textures. I use Gimp, and Mainly Paint[DOT]Net
DTS:
I currently know nothing about making DTS, but I Plan to learn. As for my self, I have a creative mind, and wish to learn to make shapes. Every mod needs DTS, and that is why I wish to learn DTS, so I can help out it. For DTS, I will use a few of these: MilkShape, Blender, or Maya.
Why would you like to be in the staff? Tell us why: Write a short paragraph telling why you want to be a part of the MBE2 team. As for being in MBE1, and Opal, I have learned many things about modding. As a matter of fact, I am willing to put all of my spare time to put effort into a mod. Also, I love helping others out, and I am very supportive to others. I love working as a team, just the way I play with my CoD clans.
Pictures of your work: Give links to 1 - 5 pictures of your work. Make sure they are your best works that you are showing off.
https://2img.net/r/ihimg/photo/my-images/10/ian1mx.png/
https://2img.net/r/ihimg/photo/my-images/580/ian2k.png/
https://2img.net/r/ihimg/photo/my-images/832/ian3.jpg/
https://2img.net/r/ihimg/photo/my-images/90/ian4x.png/
For Level Builders Only (If you listed "Levels" in your specialties, continue.)
Have you played Mario Kart? Yes, but I most definetly perfer Grand Theft Auto or Need For Speed for racing.
Do you play Minecraft? OMG. Heck ya. I absolutley am ADDICTIED to this game. They call me Diamond Greg .
On a scale of 1 - 10, how proficient are you at creating smooth curves and slopes? 10. I learned the whole process of this. I can make loops, curves, and slopes with perfect texturing, and perfect smoothness. I also know how to get past Vislink when it comes to curves.
Why are you a good level builder?
I put my mind into a level to get it done. I don't like making repetitive levels, or un-original levels. If a level t turns bad, I won't finish. I want the perfect fit for everyone to enjoy, trust me. I also try to get many opinions on my levels, and I try my best to make the best.
Thanks for considering me.
I might add a few little things to this later under the post-style type, and pictures.
All aliases: greg25, Greg Venterarie, Gregory Hutchinson, Greg Hutchinson
Age: 11/10/97 Age 13
Posting style example: http://www.marbleblast.com/index.cgi?action=display&board=greg&thread=12187
And to show my smartness
http://www.marbleblast.com/index.cgi?board=greg&action=display&thread=12011
Are you in or were in any mods? If so, specify: List any mods you are or were previously in. MBOpal, and MBFuture
Specialties: List what "jobs" you think you would excel at in MBE2. (i.e. level building, graphics, etc.) Level Building, Graphics, DTS.
Essays: Write a small paragraph for each job you listed above, telling why you like it, what programs you use, and any other information you think you would find helpful for us as a selection committee.
Level Building:
I know A lot about level building. The Quality, The Effort, and The Fun/Replayability. I wish to be an MBE2 Level builder, because I know I can put my full effort in this mod. I know many things In both Programs, Torque Constructor, and QuArK. I mainly use QuArK, because I make my best maps in QuArK. I will open up my maps in Torque Constructor in order to add Curves (Perfect Texturing too ) and Smooth slopes are just in QuArK. My best levels only come out of BOTH programs, due to I can add so many things and make an ultimate level!
Graphic's design:
I am Interested in graphics. I use a blend of different styles to make them. I can make Decent, to good graphics, but, i cannot make them without a theme in mind. I do the best at making the Grid-Style textures. I use Gimp, and Mainly Paint[DOT]Net
DTS:
I currently know nothing about making DTS, but I Plan to learn. As for my self, I have a creative mind, and wish to learn to make shapes. Every mod needs DTS, and that is why I wish to learn DTS, so I can help out it. For DTS, I will use a few of these: MilkShape, Blender, or Maya.
Why would you like to be in the staff? Tell us why: Write a short paragraph telling why you want to be a part of the MBE2 team. As for being in MBE1, and Opal, I have learned many things about modding. As a matter of fact, I am willing to put all of my spare time to put effort into a mod. Also, I love helping others out, and I am very supportive to others. I love working as a team, just the way I play with my CoD clans.
Pictures of your work: Give links to 1 - 5 pictures of your work. Make sure they are your best works that you are showing off.
https://2img.net/r/ihimg/photo/my-images/10/ian1mx.png/
https://2img.net/r/ihimg/photo/my-images/580/ian2k.png/
https://2img.net/r/ihimg/photo/my-images/832/ian3.jpg/
https://2img.net/r/ihimg/photo/my-images/90/ian4x.png/
For Level Builders Only (If you listed "Levels" in your specialties, continue.)
Have you played Mario Kart? Yes, but I most definetly perfer Grand Theft Auto or Need For Speed for racing.
Do you play Minecraft? OMG. Heck ya. I absolutley am ADDICTIED to this game. They call me Diamond Greg .
On a scale of 1 - 10, how proficient are you at creating smooth curves and slopes? 10. I learned the whole process of this. I can make loops, curves, and slopes with perfect texturing, and perfect smoothness. I also know how to get past Vislink when it comes to curves.
Why are you a good level builder?
I put my mind into a level to get it done. I don't like making repetitive levels, or un-original levels. If a level t turns bad, I won't finish. I want the perfect fit for everyone to enjoy, trust me. I also try to get many opinions on my levels, and I try my best to make the best.
Thanks for considering me.
I might add a few little things to this later under the post-style type, and pictures.
Re: Greg Hutchinson's Masterful Application
Greg Hutchinson, you have been invited to join MBE2 as: Level Designer
You would be under the direction of Ian Valentino.
Options:
1) Join Immediately
4) Postpone reply.
5) Decline offer.
You would be under the direction of Ian Valentino.
Options:
1) Join Immediately
4) Postpone reply.
5) Decline offer.
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